Lead 3D Artist and Technical Artist [Modeling | Texturing | Materials | Technical Art | Look Development]
Lead 3D Artist and Technical Artist [Modeling | Texturing | Materials | Technical Art | Look Development]
Lead 3D Artist and Technical Artist [Modeling | Texturing | Materials | Technical Art | Look Development]
Lead 3D Artist and Technical Artist [Modeling | Texturing | Materials | Technical Art | Look Development]
Lead 3D Artist [Modeling | Texturing | Materials | Technical Art | Look Development]
Lead 3D Artist [Modeling | Texturing | Materials | Look Development]
I have been working at Studio Wildcard on Ark: Survival Evolved since February of 2015. It is an awesome project to work on and pretty exciting to see how far the game has come.
Lead 3D Artist [Modeling | Texturing | Materials | Look Development]
I have been working at Studio Wildcard on Ark: Survival Evolved since February of 2015. It is an awesome project to work on and pretty exciting to see how far the game has come.
Senior Environment Artist [Modeling | Texturing | Optimization | Level Population | Occluders | Collision]
Before Loadout I have not worked on a stylized game to this scale so it was an awesome change. Here are some of the levels from Loadout that I worked on with Paul Haskins [1]. All of the skyboxes were created by Erik Ehoff [2]. VFX work was by Kendall Nedroscik, who also helped out on some of the skyboxes [3].
[1] Paul Haskins
[2] Erik Ehoff
[3] Kendall Nedroscik
Occasionally I write small tools to improve my workflow. I will most likely release some of these in the future to help other people out.
t3d export tool for Softimage.